AI Insights · Timothy · September 2022
Top Roguelike Games Performance in Turkey Q3 2022
In Q3 2022, top roguelike games in Turkey saw varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these games' performances.
Performance of Top Roguelike Games in Turkey Q3 2022
In the third quarter of 2022, the top roguelike games in Turkey displayed notable trends across downloads, revenue, and active users. These insights, sourced from Sensor Tower, offer a comprehensive overview of the market dynamics.
Hero Wars: Alliance RPG
Weekly revenue for Hero Wars: Alliance RPG fluctuated, peaking at around $53K in late June before dipping to approximately $12K in early September. Downloads saw a significant spike, especially in late September, reaching 34.9K. Active users increased steadily, culminating in about 66K by the end of the quarter.
Diablo Immortal
Diablo Immortal experienced a decline in weekly revenue from $33.8K in late June to around $12K by the end of September. Downloads showed a peak in early August at 16.2K, followed by a decrease to 2.4K in late September. Active users dropped from 78.4K in late June to roughly 41K by the end of the quarter.
RAID: Shadow Legends
Weekly revenue for RAID: Shadow Legends remained relatively stable, with minor fluctuations, peaking at $10.6K in mid-August. Downloads hovered around 3K to 4K throughout the quarter. Active users saw a slight decline from 28.2K in late June to about 25.8K by the end of September.
Idle Heroes - Idle Games
Idle Heroes - Idle Games showed a decrease in weekly revenue from $15.3K in late June to approximately $2.4K by the end of September. Downloads followed a downward trend, dropping from 7.8K in late June to 3.5K in late September. Active users remained relatively stable, fluctuating around 25K to 29K throughout the quarter.
Archero
Archero saw its weekly revenue drop from $9.1K in late June to about $2.9K by the end of September. Downloads decreased from 3.2K in late June to approximately 2.7K in late September. Active users remained fairly consistent, averaging around 15K to 19K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.